In AI HAVE FEELINGS? a bunch of robots (you!) get sentimental on the journey of a battery time. This is a roleplaying game guided by prompt cards and a twist with feeling: your reaction to the prompt is an emotional one decided by the outcome of the roll of a die. The goal is (what else?) to tell stories together.
Unearth a hidden robot rebellion, rescue the remains of humanity, hunt for a mystical MacGuffin or simply buy a fancy new pair of socks - always do it with feeling in AI HAVE FEELINGS?.
You are robots. You take turns answering to the story deck (a combination of a broad prompt deck and a script deck, which helps to tell a specific story during a playing session). Before reacting to it, you roll a die which decides the kind of emotion you should use (you each have two). Using these emotions, each of the players contribute to a larger story.